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Maps in Unreal
Here is the maps in Unreal
Vortex Rikers: It is the first map of the entire game, there is an armory with a Kevlar and some secrets. There will also be the first weapon in the game. As data to say, we can see a Skaarj but it is impossible to kill him.
NyLeve: It's the second level of the game. A rough land with a large waterfall where you will find 2 roads (primary and alternative with many things to collect). We will obtain the Automag and we will have the first confrontations.
Rrajigar: It is the third level of the game. Here the main enemy will debut: the Skaarj and also the allies called: Nali, who will help us if they can. There are also several pretty attractive secrets to collect. The weapons we can obtain goes from the Automag to the Stinger. We can obtain here the first core of the dispersion gun.
Depths of Rrajigar: The depths of Rrajigar, which lead to the outside. Several Skaarj and Brutes will try to eliminate you, and here you will face the first boss: The Behemoth. There is a secret weapon on this map, among other things.
Sacred Passage: Fifth map, which emphasizes being the entrances to the Chambers of Chizra. It's the debut of the Devilfish (an aquatic enemy)
The Chambers of Chizra - The God Nali of the Water: Sixth level, in which the Sliths and the Nalis Priests will appear. Beware of this level, it has traps. The new weapon also makes debut: Rocket launcher Eightball and the ASMD.
The ceremonial chambers of Chizra: Here we will find ourselves in the depths of this temple. There will be many enemies but also several useful things to collect. Explore everything and you will come out alive.
Dark Arena: This coliseum is the eighth map of the game. There are many dead bodies in the cells, but there are some allies that can help you. Here you will have to face a tough test to follow: The Titan.
Harobed Village: A "peaceful" village of the Nali. Recently it has been sacked, that is why there will be several Skaarjs and other types of enemies. Here you will get the new weapon: The FlackCannon.
Underground of Terraniux: It is the 11th map of the game, mercenaries will appear, powerful enemies with a temporary impenetrabe shield and a light machine gun. You should be careful to follow the next sector.
Terraniux: It is the 12th level of the game. Here there are weapons and ammunition along with other objects ... but not everything was going to be easy. You will find Mercenaries and Sliths that will make your life impossible. There is a secret weapon here.
Noork´s Elbow: It is the 13th level of the game. It is basically a mercenary outpost that guards the entrance to the temple of Vandora. There are hidden secrets, look good.
Temple of Vandora: It is the 14th level of the game. This level is already starting to rise a bit because of the amount of monsters there is. Here will appear the first SkaarjTrooper, armed with human weapons. There will also be certain secrets to find and some Nalis to help us. The end of this level is a test of what is to come.
The Trench: In this map we will see the first really difficult test: 2 titans, several skaarjs and the first appearances of the Gasbag. If you kill them, you can enter the ISV-Kran. You will be able to see some that have tried it but none has obtained it.
ISV-Kran, platform 4: Here you will have entered the entrance of the ISV. She is infected with Skaarjs and infested with the bodies of the previous crew members. Here the new weapon appears: The Razorjack.
ISV-Kran, platform 3 and 2: Here on this map you will be in the middle of the ship, where you will find more resistance Skaarj, some SkaarjTrooper. Here you can get the GES Biorifle.
ISV-Kran, platform 1: On this map, your goal must be to reach the booths to activate the emergency tele-transportation portal. There are several Skaarjs that will try to prevent you, but if you use the skills you have learned, they will not be much of a problem and the new ones: Bloobet (failed experiments), very corrosive.
Spire Village: This is where the portal will take us. There are several strong enemies, like the Titans and the odd SkaarjTrooper. The good thing is that this map is open country, increasing the chances of survival.
The Sunspire: One of the maps with more enemies of the game, therefore it is already difficult. It is easy to get lost because it is very broad, but if you have good intuition you can know where to go. The Pupaes and the new weapon appear: La Minigun.
Road to Na Pali: This map will be a "bridge" to the city of Na Pali, refuge of the Nalis. Here the Kralls appear for the first time, together with Skaarjs. We can get the new weapon: Sniper Rifle.
Na Pali: This map is about the floating city of Na Pali, a refuge for the Nalis although now it is no longer safe. There are several secrets hidden throughout the city, here we can obtain the second amplifier core of the dispersion gun.
Advanced 3J: This map is a kind of advance for the Skaarjs, which serves to control the Nalis. There will be some Skaarjs, Troopers and Kralls.
Velora Pass: It's a small map, but with a big fight. There will be an amplification core of the dispersion gun, but when picking it up the boss will come out: Titan de Piedra, there are several ways to kill him. Kill him and you can continue.
Bluff Eversmoking: In this map we can see that at the beginning there are several human bodies, next to them there are weapons that we can collect. There are Brutes, Skaarjs, Devilfish, Kralls and Troopers that will keep this monastery. There are enough secrets and one of them is hidden "well". Open your eyes.
Pass of Dassa Mountains: This map is like a kind of large warehouse at the beginning, with several Troopers guarding them. There are also several gates guarded by Brutes and Kralls.
Cellars in the Dasa Pass: A map well guarded by Skaarjs, Kralls, Brutes and ... a Titan. It has some secrets too.
Serpent Canyon: This map has this name for the route that has so snaking. There are few enemies, like the Flys and some Skaarj than another. Makes contact with the following Map.
Nali Castle: One of the main game maps, with many secrets, a lot of history and many enemies. It was owned by Nali but the Skaarjs have assaulted it. There are several Nalis that can help you, take advantage of that.
Demon's Lair: This map where we can see the Warlord Nali. We will have boxes where there are supplies. There are 2 ways to stop this enemy, one is to shoot the stalactite above and it will disappear, and another is to fight but be careful with the lava.
Crater Demon: This map is the entrance to the mother ship Skaarj, and things will be difficult, but there are resources that can be exploited.
Basement of the Mother Ship: This map is the inside introduction to the mother ship Skaarj, there is only one way to access and it is turning off the security systems, there is not much presence Skaarj, but the bad ones are the security lasers that you must pass for Disable security and activate the elevator.
Mother Ship Laboratory: This map is the laboratory of the Mother Ship. The skaarjs submit experiments to all kinds of creatures. You will find much resistance Skaarj, but also several usable secrets.
Core of the ship Mother: This is where the fiercest resistance Skaarjs is, the Skaarjs Assassins will appear.
Generator Skaarj: Here we must eliminate some Skaarjs and face the warlord Skaarj, which you have previously seen. By killing it, you can destroy the 3 cores of the generator. This will cause certain secrets not previously accessible to be accessible.
Explosion of the generator: There is not much to say, only if you are in the middle, you will die, run to the side of the map.
Darkness: Here we see nothing for lack of energy in this sector. Secrets and cures will make everything easier for us, but darkness can be the worst enemy...
The antechamber of the source: This map is the path, and you can fall to the final confrontation with Queen Skaarj in the depths of the Mother Ship. You can collect ammunition here.
Queen: It is the final map of the game, where we will have to kill the queen to leave the planet. There are many objects and ammunition that can help us.
Final Sequence: The final sequence of the game..
Mapas de la expansión
Introductory map: It is the presentation map of the campaign. The military cruise UMS Bodega Bay picks you up and promises to release your charges in exchange for participating in the operation: Operation Talon Hunter, which is retrieving lost information from UMS Prometheus.
Edge of Na Pali: start your mission to find the Prometheus. We will find several weapons previously seen and the Combat Assault Rifle, apart from numerous Brutes.
Neve's Crossing: This map takes you to a lake and valley crossed by a large bridge built by the Nali breed. It's getting darker outside. Therefore, more dangers will lurk you like the well-known Skaarj. You must kill them before it is night or it will be too late for you.
Eldora's well: This level is completely underground, you'll have to go through a lot of water, the monsters are the same as in the last two levels, in addition to the introduction of the Slith.
Glathriel Village (Part 1): This map begins in a village not far from Eldora Well. You see the Nali being killed by the UMS's falling supplies from Bodega Bay and other ships; You also see remains of a UMS ship, which will then take you to find clues about the Prometheus. The village of Glathriel is infested with Skaarj and Kralls. Their old cellars are full of spiders that shoot acid, a new and annoying enemy for the campaign in process.
Village of Glathriel (Part 2): Here the enemies of the first part basically become an infestation pest plague. You start from the catacombs you've accessed.
Approaching UMS Prometheus: In the distance on this map you can see the Prometheus, while you descend you will find Nalis and their houses. You will have to cross some caves and observe the annoying enemies that you have been able to see to reach the Prometheus.
UMS Prometheus: This map is one of the key maps of the Talon Hunter mission, but the annoying Mercenaries will appear taking what little remains. You'll have to stop them before they take what you came for.
Inside UMS Prometheus: This is where you should supposedly end up, but you discover a terrible event that is about to happen. Keep your eyes open.
Spire Valley: The outlook is bleak. Once again you are alone on the surface of the planet trying to escape. But the landscape is beautiful although with several Skaarjs guarding the site.
Passage of Nagomi: Here you will have to go around the enemies until you reach the gates of the Nagomi temple, get ready, because it is a temple with many traps and enemies not aptos for anyone.
Temple of Velora: Through here you reach a gloomy subterranean temple. It is not clear what kind of god is Velora, but this temple is no more than a death trap!
Passage of Nagomi: When the dawn breaks on the beautiful earth, you turn your objective into the mining installation that you saw during the night.
Tarydium Foundry Plant: The facility is densely protected by the Skaarj forces; The step will not be easy. You can get ammunition and armor. Toxin Suit here its the principal armor.
Limits of the smelting of the processing plant: When you reach the margins of the tarydium processing and purification plant, you arrive at a waste treatment plant for tarydium byproducts. The acid wells make this terrain dangerous for you ... but you have to move on independently.
Guardian of the skies: Your travels through the Skaarj plant have taken you to the mountains. Now, you emerge in an icy desert far above the lush lands of the planet. But you must ignore the cold, you must press and find that shuttle. There will be several mercenaries and a Titan guarding the entrance.
Gala's Peack: You're up in the mountains. Having fallen through a hole in the ground, you have landed in an underground cave. Your travels continue to guide you through an increasingly hostile terrain ... but you must already be almost there!
Escape from Na Pali: The teleporter from Gala's Peak has taken you to a dark mountain fortress. Infested with Kralls, this fortress holds the key to your escape ... but it also has something much more unpleasant than anything else you've dealt with since your return to the planet.
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